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Every quest plays out differently depending on which Hero Sim the player is controlling. It provides a host of storytelling possibilities in the form of quests, from crafting a legendary sword to arranging a royal wedding, to protecting the kingdom from an evil sorcerer, to finding the fountain of youth. The Sims Medieval offers players a chance to build up a medieval kingdom, controlling characters from all walks of life, from Kings and Queens, to Knights and Wizards, Blacksmiths and Bards. "The Sims Medieval offers a new way for players to experience The Sims which we hope fans will enjoy, and it features gameplay that fans of strategy and role-playing games will find appealing such as controlling an entire kingdom and quest-based gameplay mechanics."
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It offers a perfect backdrop for a brand new series from The Sims studio due to the limitless stories that can be told," said Scott Evans, General Manager of The Sims Studio at EA. "The Middle Ages is a time of intrigue, legend, and excitement.
The sims medieval next expansion full#
Creativity will soar as players tell stories like never before full of drama, romance, conflict, and comedy. For the first time, players can create heroes, venture on quests, build and control a kingdom, and play every Hero Sim(TM) character in the land. (NASDAQ:ERTS) today announced The Sims(TM) Medieval, a new series currently in development that places the popular Sims(TM) characters from The Sims(TM) game into the Middle Ages and brings players robust, compelling gameplay never seen before in the history of The Sims.

Go back in time and get medieval! The EA Play Label of Electronic Arts Inc. Being caught in the forest with the Lord's daughter, all that.Īnyway, here's that press release, transcribed from the original flaky paper:

Inviting the neighbours round so they can see your new thatch roof and the like. The press release makes it sound like there will be a little bit of that, and that players will have to make sure they "carry out their daily responsibilities such as healing the sick, trading for exotic goods, or forging armor," but I suppose I'm after something even more mundane. Isn't that weird? After all these years and all these expansion packs, I just want more of the same? Aie. The idea of a Sims game that centres solely around quests is a logical enough idea, but I actually think I would have been more excited by a straight Sims game set in that American Renaissance Fayre interpretation of medieval times. So this is what EA were experimenting with with the World Adventures expansion! The one for The Sims 3 which had you manually guiding your Sims through various hijinks. We're promised "drama, romance, conflict, and comedy" involving "characters from all walks of life, from Kings and Queens, to Knights and Wizards, Blacksmiths and Bards." Full press release, some screens and some thoughts after the break. A full game of its own (presumably using the Sims 3 engine), The Sims Medieval will allow players to create their very own "Hero Sim (TM)" and then either head off on quests or focus on building up their kingdom. What's this? A press release has come tumbling through the RPS letterbox, bound in tattered leather and announcing the Spring 2011 release of The Sims Medieval.
